Today to talk about the Tower Defense genre does not make sense. An incredible amount has been released on the topic, most of them are of medium quality. But pleasant exceptions happen. Today we are dealing with a continuation (in truth, more like an addon) Kingdom Rush, which has a subtitle Frontiers. What is there with towers
, showdowns, mummies and assassins – you will find out right now.
Steeplechase
We will not linger on long and scrupulous comparisons of continuation with the original. If you start right away Frontiers, then nothing, in principle, do not miss. There are your fortifications-bashns, but there are whole waves of small and large villains, the purpose of which is very clear and simple-to break through the defense and get into the rear. Everything else is related details, the final opinion about the game depends on the layout of which. So, here everything is in order with this.
There are four types of towers with different troops. Archers, Bombermen, magicians and Assassins intend to fight back from the flows of the conquerors. At first, when there is no need to talk about multi -stage “upgrades”, the battle proceeds quite sluggish. AI understands that your abilities have not yet been investigated, so it does not press much. But as the “pumping” of defensive structures, the positions of the virtual enemy are strengthened. Fast “units” appear, tenacious packed, biting scorpions and other “terminators” that naturally crawl out of the bushes, sweeping away everything in their path. Everyone strives to break through the defense and get to your main character.
Yes, without a central character there is nothing. He moves freely on the map, closing the weakened sections of the front with his powerful torso, and about the “main output”, through which they seek to go through all the flows of enemies, does not forget. In general, it is indispensable. Regularly reborn and carries fierce power – remember your main defender. The “pumping” of defensive towers of the tower involves an increase in the rate of fire of archers, the “accuracy” of the rupture of the bombs and the transformation of the “green” fighters into ultimatic and fearless ninja.
Improvements and various lotions for the hero are bought for crystals, which periodically fall out of defeated carcasses. But the found good is enough for a minimum set. Want something exclusive? Lay out your money. After passing each level, you will receive healing stars of happiness. They can be exchanged for important «upgrades» for their own «units». Only now the number of stars issued directly depends on how you have just fought off within one and a half ten rounds. If you missed too many invaders – get one star and minimal opportunities.
Kingdom Rush Frontiers – Very high -quality Tower Defense, in which the gameplay does not bother even on the most complex, final waves. Great choice for fans of the genre.
Pros: unique visual series;multi -level gameplay, which delays;rich possibilities of «pumping».
Cons: at high levels of complexity without Donat will be very tight.